Badumna benefits

Instant scalability

Badumna uses a revolutionary approach that is based on a decentralised architecture, rather than the traditional client-server architecture. Client-server architectures are prone to single point of failures and are hard to scale no matter how you configure your server cluster. Badumna's patent pending technology utilises a decentralised approach that utilises the end-user network that can grow to a large number of users without stressing any single node in the network. This means that applications can scale to truly massive player counts without relying on a single server that needs to be up and running all the time.

Improved performance

Badumna reduces the round trip time of messages significantly. Badumna is therefore able to provide a smoother user experience making it ideal for real time action games.

No sharding limits

Client server architectures impose a limit on the maximum number of users they can support on one server. This leads to games being split into multiple shards that artifically separate users into physically disjoint worlds. This results in games that are less enjoyable and virtual environments that are less useful. Badumna eliminates these limits and provides developers with the ability to develop "single-sharded" applications that can scale to truly massive player counts and therefore provide a richer experience.

Reduced operating costs

Hosting a multiplayer application can be very expensive due to the high operational costs associated in managing a server farm with very high bandwidth demands. Badumna is capable of reducing this cost significantly (up to 80%) as it utilises the end-user network to deliver most of the functionality.

For example, consider a hypothetical MMO with 80,000 active users, where the average number of concurrent users is about 8,000, with peaks of up to 10,000. Let’s assume that each individual server within a server cluster can manage a maximum of 400 concurrent users (the actual maximum concurrent users per server depends on type of game and the servers used).

The simplified example below shows that if Badumna reduces the server requirements by 75% then the publisher’s annual operating costs could be reduced by up to $168,000.

Badumna’s instant scalability and ‘Pay As You Grow’ pricing model ensures that you do not invest in server infrastructure that might never be used – making it an ideal choice when the popularity of the application is unpredictable, such as Free To Play games.

Badumna savings